Vincent Riche
Senior Software Engineer
I design and build gameplay, rendering, and tools with a strong focus on creating reliable and efficient systems ready for production.
PERSONAL | STUDIO PROJECTS
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Newhead Studio
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Hitmen Party
A fast-paced local multiplayer game for up to 8 players (Unity3D, Blender, Visual Studio).
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Equilibrium
Arcade mobile game published on the Google Play Store (Unity3D, Blender, Visual Studio).
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Procedural generation of 3D Realistic
Worlds
Real-time terrain engine generating realistically scaled worlds (Unity3D, Visual Studio).
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Prototyping
Various PC prototypes: multiplayer sports, retro-style experiments, and internal tools.
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Hitmen Party
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Personal
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Secret Santa
A small website that helps friends, coworkers, or family organize a Secret Santa draw in just a few clicks..
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Secret Santa
WORK EXPERIENCE
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2022 - Today
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Permanent contract at Virtuos Games - Lyon
Role: Senior Software Engineer.
Focus: Gameplay and engine-side development on AAA productions.
Context: Collaboration with multi-disciplinary teams in production environments.- Beyond Good & Evil - 20th Anniversary Edition
- The Elder Scrolls IV: Oblivion Remastered
- Several unannounced projects
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Permanent contract at Virtuos Games - Lyon
- 2019 - 2022
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2018
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Internship at Wild Sheep Studio (25 weeks) -
Montpellier
Role: Tools Programmer Intern.
Focus: Internal tooling for WiLD production workflows.
Context: Mentored by Christophe de Labrouhe and Mathieu Audrain.
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Internship at Wild Sheep Studio (25 weeks) -
Montpellier
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2016
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Internship at LIRIS (12 weeks) - Université
Claude Bernard Lyon 1
Role: Research Intern.
Focus: Development of a generic atmosphere model by sketching sky phenomena.
Context: Mentored by Adrien Peytavie and Eric Galin.
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Internship at LIRIS (12 weeks) - Université
Claude Bernard Lyon 1
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2015
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Internship at OOGarden (10 weeks) -
Ambérieu-en-Bugey
Role: Web Developer Intern.
Focus: Responsive web design prototype for OOGarden website.
Context: Mentored by Renaud Causier.
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Internship at OOGarden (10 weeks) -
Ambérieu-en-Bugey
SPECIAL SKILLS
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Languages
- French (Mother Tongue)
- English (B2) - TOEIC 825
- Spanish (B1)
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Computer Science
- Languages : C, C++, C#, CG, HLSL, GLSL, JavaScript, HTML, CSS
- Softwares : Unity3D, Unreal Engine, Proprietary engines, Blender, Visual Studio, Microsoft Office
EDUCATION
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2016 - 2018 Université Claude Bernard, Lyon
Program: Master 2 ID3D (Image, Développement et Technologies 3D).
Focus: 3D graphics, image synthesis, and advanced software engineering.
Topics: Image synthesis and analysis, animation, advanced algorithms (C++), complexity, AI foundations, optimization, networks, databases, and English. -
2015 - 2016 Université Claude Bernard, Lyon
Program: Licence 3 Informatique.
Focus: Computer science fundamentals and systems programming.
Topics: Numerical linear algebra, OOP, complexity theory (C/C++), optimization, formal logic and languages, operating systems (C/Linux/Sockets), HMI, networks, databases, and English. -
2013 - 2015 Université Claude Bernard, Bourg-en-Bresse
Program: DUT Informatique.
Focus: Core computer science, software engineering, and applied development.
Topics: Algebra, linear algebra, discrete mathematics, graph and language theory, advanced algorithms (C++), OOP, software engineering, networks, Android, .NET, client-server (Linux/Sockets), operating systems, statistics, databases, web project, English, communication, and business strategy. -
2012 Lycée de La Plaine de L'Ain, Ambérieu-en-Bugey
Program: Baccalauréat Scientifique SVT.
MISCELLANEOUS
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Sport
- Fitness
- Horse riding (9 years)
- Archery (2 years)
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Hobbies
- Theatre (8 years)
- Guitar