Curriculum Vitae

Vincent Riche

Senior Software Engineer

I design and build gameplay, rendering, and tools with a strong focus on creating reliable and efficient systems ready for production.

CV Picture

PERSONAL | STUDIO PROJECTS

  • Newhead Studio
    • Hitmen Party

      A fast-paced local multiplayer game for up to 8 players (Unity3D, Blender, Visual Studio).

    • Equilibrium

      Arcade mobile game published on the Google Play Store (Unity3D, Blender, Visual Studio).

    • Procedural generation of 3D Realistic Worlds

      Real-time terrain engine generating realistically scaled worlds (Unity3D, Visual Studio).

    • Prototyping

      Various PC prototypes: multiplayer sports, retro-style experiments, and internal tools.

  • Personal
    • Secret Santa

      A small website that helps friends, coworkers, or family organize a Secret Santa draw in just a few clicks..

WORK EXPERIENCE

  • 2022 - Today
  • 2019 - 2022
    • Permanent contract at Wanadev - Lyon

      Role: 3D Render Developer.
      Focus: Rendering and front-end development for Kazaplan.
      Context: Production web tool with real-world usage.

  • 2018
    • Internship at Wild Sheep Studio (25 weeks) - Montpellier

      Role: Tools Programmer Intern.
      Focus: Internal tooling for WiLD production workflows.
      Context: Mentored by Christophe de Labrouhe and Mathieu Audrain.

  • 2016
    • Internship at LIRIS (12 weeks) - Université Claude Bernard Lyon 1

      Role: Research Intern.
      Focus: Development of a generic atmosphere model by sketching sky phenomena.
      Context: Mentored by Adrien Peytavie and Eric Galin.

  • 2015
    • Internship at OOGarden (10 weeks) - Ambérieu-en-Bugey

      Role: Web Developer Intern.
      Focus: Responsive web design prototype for OOGarden website.
      Context: Mentored by Renaud Causier.

SPECIAL SKILLS

  • Languages
    • French (Mother Tongue)
    • English (B2) - TOEIC 825
    • Spanish (B1)
  • Computer Science
    • Languages : C, C++, C#, CG, HLSL, GLSL, JavaScript, HTML, CSS
    • Softwares : Unity3D, Unreal Engine, Proprietary engines, Blender, Visual Studio, Microsoft Office

EDUCATION

  • 2016 - 2018 Université Claude Bernard, Lyon

    Program: Master 2 ID3D (Image, Développement et Technologies 3D).
    Focus: 3D graphics, image synthesis, and advanced software engineering.
    Topics: Image synthesis and analysis, animation, advanced algorithms (C++), complexity, AI foundations, optimization, networks, databases, and English.

  • 2015 - 2016 Université Claude Bernard, Lyon

    Program: Licence 3 Informatique.
    Focus: Computer science fundamentals and systems programming.
    Topics: Numerical linear algebra, OOP, complexity theory (C/C++), optimization, formal logic and languages, operating systems (C/Linux/Sockets), HMI, networks, databases, and English.

  • 2013 - 2015 Université Claude Bernard, Bourg-en-Bresse

    Program: DUT Informatique.
    Focus: Core computer science, software engineering, and applied development.
    Topics: Algebra, linear algebra, discrete mathematics, graph and language theory, advanced algorithms (C++), OOP, software engineering, networks, Android, .NET, client-server (Linux/Sockets), operating systems, statistics, databases, web project, English, communication, and business strategy.

  • 2012 Lycée de La Plaine de L'Ain, Ambérieu-en-Bugey

    Program: Baccalauréat Scientifique SVT.

MISCELLANEOUS

  • Sport
    • Fitness
    • Horse riding (9 years)
    • Archery (2 years)
  • Hobbies
    • Theatre (8 years)
    • Guitar