Procedural generation of 3D Realistic Worlds

With two of my friends, we develop, since 2015, a program on Unity3D capable of making realistic procedural worlds in 3D.

Some features at present:


And some technologies used:

If you want more informations, explanations, images and videos, you can look at our dev blog and these screenshots!

The featured screenshots show the terrain engine working on a 155 by 155km area of the Alps around the Mt Blanc, using a one arc-second DEM heightmap (30m precision).

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